This is a strange environment I worked on for some time, to further play around with the Unreal Engine.
I focused on foliage, sculpting and material creation in this project.
I made the material creation in Substance Designer, also parts of the foliage, like leaves and grass. After that textures where imported in Speedtree
The "tentacle" like object, in the middle of the scene, I created in Zbrush after that I finished the retopo in 3Ds Max. Smaller "tentacles" blended in the Object in Unreal to get a more detailed look.
I loved to create this scene especially the lighting and effects in Unreal were challenging and a lot of fun to create!
Story behind it:
It shows an alien meteorite that crashed in the forest and infects the world with an alien breed. A forester finds this meteorite and in shock of what he finds growing out of it, he runs away and leaves his car in the forest.
All the models and textures I created by myself except for some Alphas in the production.