Sequence - Sounds from freesound.org (edit in Premiere Pro)
This project was to focus on hardsurface modelling, realistic texturing and modular level design. Low and high polys were created in Max and baked in substance and X-Normals. It was my second Unreal project and took me 2-3 Months to create, on and off.
The goal was to make an underground tunnel that is under construction. Textures should be dirty and roughly used. Models must be low poly but still have a realistic feeling.
In this Project I advanced my skill in modeling and texturing, and focused highly on small details. I learned a lot about shader creation and modular environments, which was very important to me!
All the models and textures were created by myself except of some decals (Graffiti).